This interior design proposal has been developed for a video game development and robotics programming office. The spatial organization adopts a circular layout, conceptually inspired by the structure of video game mazes. This configuration not only enhances spatial flow and functionality but also reinforces the innovative and interactive identity of the company. The design aims to create an engaging work environment that reflects the technological and creative nature of the organization’s activities.
Design Concept
The interior design is inspired by the dynamic and immersive nature of video game environments, particularly maze-like structures. The spatial layout follows a circular plan, symbolizing continuous innovation and interactive movement, reflecting the company's role in game development, robotics programming, and immersive technologies such as VR and AR.
Functional Zones
Main Entrance & Reception
Design Team Zone (Open workstations with curved partitions)
Meeting Pods (Semi-enclosed discussion areas)
Robotics and VR Labs
Testing Room (Equipped for product demos and simulations)
Gaming Lounge / Relaxation Area
Library / Concept Archive
Display Wall for Game Characters & Prototypes
Amphitheater-style Seating for Presentations
Material Palette
Metal Finishes: Brushed copper and matte black for tech-industrial expression
Wood Elements: Warm tones to balance the high-tech atmosphere
Glass and Acrylic: For transparency, reflection, and openness
Flooring: Grey epoxy with integrated directional lighting
Ceiling Design: Exposed mechanical ceiling with accent lighting and cable trays