CTU Prague, Faculty of Civil Engineerign / ČVUT v Praze, Fakulta stavební
The aim of the project was to design a new concert hall for Prague, which would be situated in the southern part of Holesovice at the place called brownfield Bubny-Zatory. The concert hall is adjoined by the river Vltava (on the south), Negrelli Viaduct (on the east) and Hlavkuv bridge (on the west), which demonstrates its connection to the surroundings. This is a cultural building, which emanates with art and therefore it should be treated as such. When I was thinking about this structure, I…
When choosing a presentation of empty space, it is necessary to have a model and textures processed in greater detail. Here I see shortcomings especially in texturing. It would be useful to improve the textures so that each has its own direction. Ie. Divide the areas in the model according to orientation or purpose (floor, walls, etc.) You can see it on the nearest areas, balconies. Of course, this could be solved by another camera option, looking from these balconies. Other textures are also relatively little plastic, it would be appropriate to gift a more pronounced relief and adjust the lights so that the whole space is not illuminated by a uniform light. I would illuminate the stage more than the rest of the hall.
I just took a quick look at how the impression of the space changes if the lights in different parts are set differently. Of course, it's just a 2D adjustment (I don't have 3D available), so it's not accurate at all and the shadows don't fit.
The views from above are inappropriate in that no one will ever see the space. Maybe just an illuminator. So they are not very legible. Why not take another look from the stage or auditorium? The whole space is made up so that from every place, it was possible to see the stage, so take advantage of it.
Using a larger focal length and view from a human height is also suitable indoors. If I don't fit into the space, due to the large focal length, I have a "clip near camera" effect that will solve it.
All these shots are very pleasant and colorful. It would perhaps only be appropriate to add a detailed element here, close to the camera, which would make some other sense of simplicity. Or maybe just add a flower pot with a flower?
The notes on the exteriors are basically all similar to the first picture. But after going through only the visualizations, I only understood in almost the last pictures what the building actually looks like from the outside. For this type of architecture, it is appropriate to focus more on the views perpendicular to the individual facades. I know they are on the drawing, but why not show them in the visualization? I would not be afraid of the orthogonal views, which are in great demand in Lumion for this purpose. Such stairs, which could be in a pleasant contrast with the building, are not particularly shown anywhere, but they are an interesting element.
In terms of volume, there is an interesting building that could be perfectly presented using visualizations. But one must keep in mind that the presentation of such an organic architecture is a bit specific. In addition, the choice to present this empty space creates additional special requirements for model accuracy and texturing, viewing angles, and shot selection.
The focal length of the camera is very low, which makes the surroundings of the building unbelievable. It also distorts the very impression of the geometry of the building. For shapes like this, it is advisable to choose a focal length in Lumion of at least 25-30mm, but ideally a little more.
If you decide to present a visualization with characters, cars and a crowded at all, you need to make it believable. In professional visualizations, characters are used who do something and follow the purpose of the building, or highlight the purpose of the surrounding space. It is also necessary to pay attention to their placement and the position of the image. Here they are more for determining the scale, but they do not give a story or an impression, so it would be better to delete them or place them completely differently. To determine the scale, it might be better to put a well-known element close to the camera and then closer to the building, a bench may be perfect. The one on one side of the road, the bus stop on the other side, will serve as a sizing.
The sky and the overall effects are pleasant, combined with the architecture, which is visually interesting, there is simplicity of expression in place. There should be as few elements as possible to disturb it. These are, for example, rays of light passing through a building. They probably wouldn't even go that way. In addition, the glass is illuminated as if from a side other than the rays. On the contrary, it is good to use effects that underline the solitude of the state, such as the well-used effect of reflections and puddles. You choose nice colors setting.