Department of Architecture of the Faculty of Engineering, Ain Shams University in Abbaseya, Cairo
strip mall or strip center is a type of shopping center where the stores are arranged in a row as repetitive modular units, with a sidewalk in front and large parking lots. Strip malls define our streetscapes. They are the wallflowers of thousands of streetscapes that millions of people travel daily. This project focuses on designing an innovative mixed used strip mall in New Cairo. The strip mall may be formed of one continuous mass or separate masses, it may be accessible from only the main…
I like that the first is this view, which clearly shows the building. For such architecture, it is a pivotal performance. Of course, it doesn't play a wow effect. In any case, thanks to the shape and textures, the building does not need to be modified in any way, but the textures of the surroundings and the detail of its processing are dismal. The textures are repeated, it can be seen that the surroundings are not processed and it spoils the impression of visualization. The road should have bollards and basic details. Textures should be a bit diverse so that they do not repeat. Using puddles is a good idea.
The buildings in the background are not of good quality and spoil the impression of visualization and design. If possible, it's better to use a better HDRI map of the neighborhood, or just make a city out of real buildings that are available as 3D models. The combination of "real" buildings in the background and white boxes closer to the camera is also not ideal. It's actually a pretty confusing element. I'll either use it or that. If white boxes don't matter (they might be useful for me here), then I would use the openstreet map. (link here: https://youtu.be/Msjkpy7Pn9o) As for the empty space, I don't know why it's there, but it spoils the impression of the visual and it just seems that it's unfinished. The greenery in front of the building seems quite embarrassing - either I want the greenery in the visualization and then it should be visible and clearly legible, or I don't want it and then it has nothing to do there.
We have already described the problems with textures in previous comments, but here it would be good to clarify that callars on such a facade have nothing to do. It's probably a bug in the program in which it's done, but it could certainly be fixed by giving the material for these shots more gloss and reflectivity. therefore, this error would not be visible or not so much. This material looks worn out.
This is a good shot, I would just adjust the details by the road here. There is no area and it can be seen under the road. I would choose better models of people's models. Scanned would be enough for static visualization and will look better. You should add more ambient light, so shadovs are more realistic.